The Scroll of Umbra
The Scroll of Umbra is a light version of the Journal of Umbra. It comes in a tube-shaped box that is good for travel and has a paper board.
If you're looking for a more traditional board game, check out Journal of Umbra. The Scroll of Umbra is a 1-5 player game that takes 15-60 minutes to play. The setup is simple and the game is fun to play. There are several different modes. Resources:
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Rule Changes or Clarifications
- 2/27/18: Using a scroll or potion effect; a monster can be teleported or moved into the light. The monster is removed from the game, and cannot be returned as a reinforcement.
- 2/27/18: Using a scroll or potion effect; a wall can move onto a hall. An adventurer or monster in that piece can be captured by a wall. All gold and treasure that would have been captured this way is discarded.
- 2/27/18: Using a scroll or potion effect; a wall can be swapped (teleported) with a hall. Any piece in that hall is teleported with it.
- 2/27/18: If a player has no legal moves; that player forfeits the game.
- 2/27/18: If a player only has moves that would leave that player in jeopardy, and that player has been unable to make a move that would be safe for 10 turns; that player forfeits the game.
- 2/27/18: When an adventurer's catalogue is used; do not discard it at the end of the game. Continue using that sheet throughout additional games, until it is completely filled up. Discard at the end of that game, and begin a new sheet at the beginning of the next game.
- 2/27/18: A treasure can be traded for gold or other treasure during the game. Trade must take place during one of the trading players' turns.